A game about connecting dots & collecting creatures
Wilds was an evolution of the Dots gameplay mechanic into a new category of mobile game, developed to target a more strategically-savvy audience. Players explored alluring and mysterious 3D environments & solved puzzles in order to collect & upgrade magical Guardian creatures, that would assist them in their adventure.
Role: Visual Design, Interaction Design
Game Direction: David Hohusen Game
Design: Toby Sarnelle
Visual & UX Design: Jak Horner, Austin Roesberg
Illustration: Ray Bruwelheide, Giant Ant
3D & Technical Art: Ashley Farlow, Josh Balik
Engineering: Ra’ad Dalaq, Ryan Wang, Ksusha Zito, Eddie Cameron, Thomas Wolfe
Product Management: Jordyn Gracey
Production: David Trammell
QA: Johnny McNair, David Trammel
Music & SFX: Ross Warriner, Cody Uhler
Game trailer by Giant Ant.
We developed several versions of the game board design, reflecting shifts in our game design & puzzle progression. In each of them, players connect dots that would charge their equipped guardians. Once charged, guardians could be used to perform unique & helpful abilities.
The Market served as the game’s central exchange and purchasing point. In it, players could trade game currencies to unlock new guardians, upgrade items & buy cosmetic items for their character.